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using UnityEngine.SceneManagement;
void OnClick()
{
SceneManager.LoadScene("SceneName", LoadSceneMode.Single);
Application.LoadLevel("SceneName");
}
GameObject.DontDestroyOnLoad(物件)
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using UnityEngine.SceneManagement;
void OnClick()
{
SceneManager.LoadScene("SceneName", LoadSceneMode.Single);
Application.LoadLevel("SceneName");
}
GameObject.DontDestroyOnLoad(物件)